Champions Stats & Counters
Pokédex › Mr. rime

Mr. rime — Stats & Moves (Pokémon Champions)

IcePsychic Abilities: Tangled Feet, Screen Cleaner, Ice Body

Pokémon Champions data at Lv50 with the game's fixed 32 IVs. Best counters to Mr. rime / Calculate damage with Mr. rime / Calculate damage against Mr. rime

Base stats and actual values (Lv50)

StatBase0 pts32 pts32 pts, +nature
HP
80
155187
Attack
85
105137150
Defense
75
95127139
Sp. Atk
110
130162178
Sp. Def
100
120152167
Speed
70
90122134

Champions uses stat points instead of EVs: each point adds +1, max 32 per stat, 66 total. Nature multiplies after points are added (verified in-game).

Type matchups (defense)

2x weakFireBugRockGhostDarkSteel
resists (1/2)IcePsychic

Learnset (93 moves)

MoveTypeCat.PowerAcc.PPEffect
Giga ImpactNormalPhysical150908User foregoes its next turn to recharge.
Mega KickNormalPhysical120758Inflicts regular damage with no additional effect.
Body SlamNormalPhysical8510016Has a chance to paralyze the target.
FacadeNormalPhysical7010020Power doubles if user is burned, paralyzed, or poisoned.
Rapid SpinNormalPhysical5010020Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
Fake OutNormalPhysical4010012Can only be used as the first move after the user enters battle. Causes the target to flinch.
Hyper BeamNormalSpecial150908User foregoes its next turn to recharge.
UproarNormalSpecial9010012Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
RoundNormalSpecial6010016Has double power if it’s used more than once per turn.
SnoreNormalSpecial5010016Has a chance to make the target flinch. Only works if the user is sleeping.
After YouNormalStatus16Makes the target act next this turn.
CopycatNormalStatus20Uses the target’s last used move.
BlockNormalStatus8Prevents the target from leaving battle.
TickleNormalStatus10020Lowers the target’s Attack and Defense by one stage.
Slack OffNormalStatus8Heals the user by half its max HP.
Teeter DanceNormalStatus10020Confuses the target.
RecycleNormalStatus12User recovers the item it last used up.
Helping HandNormalStatus20Ally’s next move inflicts half more damage.
EncoreNormalStatus1008Forces the target to repeat its last used move every turn for 2 to 6 turns.
Baton PassNormalStatus20Allows the trainer to switch out the user and pass effects along to its replacement.
SafeguardNormalStatus20Protects the user’s field from major status ailments and confusion for five turns.
Sleep TalkNormalStatus12Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
AttractNormalStatus10016Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
SwaggerNormalStatus8516Raises the target’s Attack by two stages and confuses the target.
EndureNormalStatus12Prevents the user’s HP from lowering below 1 this turn.
ProtectNormalStatus8Prevents any moves from hitting the user this turn.
SubstituteNormalStatus12Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
ScreechNormalStatus8520Lowers the target’s Defense by two stages.
Solar BeamGrassSpecial12010012Requires a turn to charge before attacking.
Energy BallGrassSpecial9010012Has a chance to lower the target’s Special Defense by one stage.
Grass KnotGrassSpecial10020Inflicts more damage to heavier targets, with a maximum of 120 power.
Sunny DayFireStatus8Changes the weather to sunny for five turns.
Chilling WaterWaterSpecial5010020
Rain DanceWaterStatus8Changes the weather to rain for five turns.
ThunderElectricSpecial1107012Has a chance to paralyze the target.
ThunderboltElectricSpecial9010016Has a chance to paralyze the target.
Thunder WaveElectricStatus9020Paralyzes the target.
Stomping TantrumGroundPhysical7510012Has double power if the user’s last move failed.
Ice SpinnerIcePhysical8010016
Ice PunchIcePhysical7510016Has a chance to freeze the target.
AvalancheIcePhysical6010012Inflicts double damage if the user takes damage before attacking this turn.
Ice ShardIcePhysical4010020Inflicts regular damage with no additional effect.
Icicle SpearIcePhysical2510020Hits 2-5 times in one turn.
Triple AxelIcePhysical209012Inflicts regular damage with no additional effect.
BlizzardIceSpecial110708Has a chance to freeze the target.
Ice BeamIceSpecial9010012Has a chance to freeze the target.
Freeze-DryIceSpecial7010020Super-effective against Water.
Frost BreathIceSpecial609012Always scores a critical hit.
Icy WindIceSpecial559516Has a chance to lower the target’s Speed by one stage.
Sheer ColdIceSpecial308Causes a one-hit KO.
SnowscapeIceStatus8
HazeIceStatus20Resets all Pokémon’s stats, accuracy, and evasion.
Drain PunchFightingPhysical7510012Drains half the damage inflicted to heal the user.
Brick BreakFightingPhysical7510016Destroys Reflect and Light Screen.
Focus BlastFightingSpecial120708Has a chance to lower the target’s Special Defense by one stage.
Zen HeadbuttPsychicPhysical809016Has a chance to make the target flinch.
Future SightPsychicSpecial12010012Hits the target two turns later.
PsychicPsychicSpecial9010012Has a chance to lower the target’s Special Defense by one stage.
Expanding ForcePsychicSpecial8010012Inflicts regular damage with no additional effect.
PsyshockPsychicSpecial8010012Inflicts damage based on the target’s Defense, not Special Defense.
Stored PowerPsychicSpecial2010012Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Mirror CoatPsychicSpecial10020Inflicts twice the damage the user received from the last special hit it took.
Psychic TerrainPsychicStatus12Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
Ally SwitchPsychicStatus16User switches places with the friendly Pokémon opposite it.
Magic RoomPsychicStatus12Negates held items for five turns.
Wonder RoomPsychicStatus12All Pokémon’s Defense and Special Defense are swapped for 5 turns.
Power SplitPsychicStatus12Averages Attack and Special Attack with the target.
Trick RoomPsychicStatus8For five turns, slower Pokémon will act before faster Pokémon.
Guard SwapPsychicStatus12User swaps Defense and Special Defense changes with the target.
Power SwapPsychicStatus12User swaps Attack and Special Attack changes with the target.
Calm MindPsychicStatus20Raises the user’s Special Attack and Special Defense by one stage.
Skill SwapPsychicStatus12User and target swap abilities.
Role PlayPsychicStatus12Copies the target’s ability.
TrickPsychicStatus10012User and target swap items.
RestPsychicStatus8User sleeps for two turns, completely healing itself.
ReflectPsychicStatus20Reduces damage from physical attacks by half.
Light ScreenPsychicStatus20Reduces damage from special attacks by 50% for five turns.
HypnosisPsychicStatus6020Puts the target to sleep.
Shadow BallGhostSpecial8010016Has a chance to lower the target’s Special Defense by one stage.
Confuse RayGhostStatus10012Confuses the target.
Foul PlayDarkPhysical9510016Calculates damage with the target’s attacking stat.
Sucker PunchDarkPhysical701008Only works if the target is about to use a damaging move.
ThiefDarkPhysical6010020Takes the target’s item.
PaybackDarkPhysical5010012Power is doubled if the target has already moved this turn.
FlingDarkPhysical10012Throws held item at the target; power depends on the item.
Nasty PlotDarkStatus20Raises the user’s Special Attack by two stages.
Fake TearsDarkStatus10020Lowers the target’s Special Defense by two stages.
TauntDarkStatus10020For the next few turns, the target can only use damaging moves.
TormentDarkStatus10016Prevents the target from using the same move twice in a row.
Iron DefenseSteelStatus16Raises the user’s Defense by two stages.
Dazzling GleamFairySpecial8010012Inflicts regular damage with no additional effect.
Misty TerrainFairyStatus12For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.
CharmFairyStatus10020Lowers the target’s Attack by two stages.